I will explain the Input System and Prefabs using Unity6 Universal2D. We will create a project where a 2D character moves using WASD. This explanation assumes that Unity and Visual Studio are already ...
It is in no way well architected or "good", but provides the most basic possible template I could think of after being baffled by the complexity of the new Standard Assets FPS controller released by ...
A simple fake volumetric light shader effect. It was created for Serious Point Games as part of my studies in shader development. It was created for Unity 6 URP (6000.0.58f1) but it can work in other ...
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