In this article, we continue developing a character controller for a 2D platformer in Unity, thoroughly examining each step of configuring and optimizing controls. In the previous article, “How to ...
Up to the last step, we created the walls and the player. This time, we will create the ball. I changed the name to "Ball" using the input box at the top of the Inspector window. Let's also add ...
Please check out https://www.4players.io/odin/ for more info on ODIN. Additional info on this demo project can be found here: https://www.4players.io/odin/guides ...
If you'd like the most up to date version (which is the most cool), then pull the repo or download it here and copy the files in Assets to your project's Assets folder. Unity 5.3 appears to change the ...