Stereoscopic rendering is the central feature of the SDK, allowing for the display of stereo images on the iPhone screen. By attaching your iPhone to the HoloKit, you can enjoy a captivating AR ...
This is a summary and comparison article for movement methods, intended for when you wonder which approach is best among the various ways to handle WASD movement, such as using transform.position or ...
Even though I have AI write my Unity code, there is a lot of rework. I can't use the generated code as-is, and I end up having to fix it by hand. The root cause of this problem was packing too much ...
In this article, we continue developing a character controller for a 2D platformer in Unity, thoroughly examining each step of configuring and optimizing controls. In the previous article, “How to ...
One of the key elements of any 2D platformer is the main character. The way it moves and is controlled significantly shapes the game’s atmosphere — whether it's a cozy old-school game or a dynamic ...
Since Animator Controller parameters are string-based, it's really easy to introduce typos into your code. It can cost hours of bug hunting when an animation isn't playing the way it should, only to ...