Wolfenstein 3D was a paradigm-shifting piece of software, using raycasting techniques to create a game with pseudo-3D graphics. Now, [izabera] has done something very similar, creating a raycasting ...
This is an ongoing project where I'm trying to make a performant voxel rendering engine using C++ and Vulkan. Compute shader which runs at half screen resolution. Marches rays through octree chunks ...
This is a hobby project to make a raycaster using the GPU power with Compute and Fragment Shaders. It is based on the Lode's Computer Graphics Tutorial (the raycast series), which uses a full CPU ...