Follow the course to create a finished Dungeon Crawler in just 20 hours.
Great level design doesn’t just look nice—it teaches, guides, and surprises without breaking flow. The games below use clever spatial layouts, visual language, and rule-bending mechanics to quietly ...
Abstract: Pathfinding on grid maps is a cornerstone problem in robotics, autonomous navigation, and game development. Classical algorithms such as A*, Dijkstra’s, and Breadth-First Search (BFS) are ...
Abstract: We address a challenging multi-agent pathfinding (MAPF) problem for hundreds of agents moving on a 2D roadmap with continuous time. Despite its known potential for producing better solutions ...