An implementation of various CPU scheduling algorithms in C++. The algorithms included are First Come First Serve (FCFS), Round Robin (RR), Shortest Process Next (SPN), Shortest Remaining Time (SRT), ...
vkd3d-proton is a fork of VKD3D, which aims to implement the full Direct3D 12 API on top of Vulkan. The project serves as the development effort for Direct3D 12 support in Proton. Performance and game ...