When light reflects off a surface, not all of it reflects off at the same wavelength; some photons impart a portion of their ...
Rapid model design in a browser, no login required.
Billy Christian shares his process for using 3D blockouts alongside expressive digital painting techniques.
This library's sole purpose is to make using the WebGL API less verbose. WebGL is a very verbose API. Setting up shaders, buffers, attributes and uniforms takes a lot of code. A simple lit cube in ...
Curated list of resources related to the development of game engines (tools that improve and speed up game creation). Specifically toward the development of high-level, fully featured game engines ...