Choosing a game engine is one of the most important decisions in game development. The right engine can speed up production, simplify deployment, and support the project’s creative goals. The wrong ...
A multiplayer-focused, inheritable, state-based first/third-person character controller for Godot 4, written in statically typed GDScript. Based on the Quake movement code and the physics/mouse-look ...
Abstract: Recently, machine learning (ML) methods have been used to create powerful language models for a broad range of natural language processing tasks. An important subset of this field is that of ...
Abstract: Versatile Video Coding (VVC) was finalized in July 2020 as the most recent international video coding standard. It was developed by the Joint Video Experts Team (JVET) of the ITU-T Video ...