save/load function is an essential element that cannot be avoided. However, implementing it from scratch takes a lot of time and effort. So, this time, I will introduce three recommended Unity Asset ...
Direct phone debugging Connect an agent directly to an Android, iOS, or standalone Unity Player over HTTP and run PuerTS JavaScript inside the live game. IL2CPP player support Build tools add PuerTS ...
unity-events - A code focused strongly typed event system with global system and per GameObject system Unity3d-Signals - Signals are in-memory publish/subscribe system and effectively replace Unity ...
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