By age 16, almost two‐thirds of kids have experienced trauma, such as abuse, neglect, natural disasters or sudden loss of a loved one, according to the Centers for Disease Control and Prevention.
In an era where student-centered instruction and competency-based learning are gaining traction globally, enhancing teacher capacity remains a pivotal challenge. Recognizing this, a team of Chinese ...
Guidance on bringing together academic expertise, students’ lived experience and GenAI’s creative capacity to co-design ...
Game-based learning takes advantage of the natural interest of play to attain certain learning goals. It turns basic academic and cognitive skills ...
Games-based activities foster active, relaxed learning and collaborative problem-solving. Rebecca Andrew and Sam Chadwick offer guidance on how to design and tailor them to suit a range of needs ...
Duah: Using puzzles, both at home and in classrooms, can restore the often-forgotten truth that learning happens in ...
To create a safe and equitable classroom, rules must be applied consistently, and all students should be treated with equal ...
Meet NVIDIA Nitrogen, a generalist gaming agent trained on 40,000 hours of video, so you can understand how imitation learning scales.
The communication between the school and the home is a potent stimulus to the academic achievement and social-emotional ...
Valued education explores fairness, respect, and responsibility through discussion and purposeful classroom action.
The online language learning market is transforming workforce training and global collaboration for enterprises. Enhanced digital solutions are enabling organizations to upskill talent, drive ...
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