This tutorial shows how layered movement can create a stronger sense of depth in a Unity scene. It covers the core setup and ...
Abstract: Conventional multi-beam forming with fixed-position antenna (FPA) arrays needs to trade-off between maximizing the beamforming gain over desired directions and minimizing the interference ...
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Abstract: This article proposes a new framework using physics-informed neural networks (PINNs) to simulate complex structural systems that consist of single and double beams based on Euler–Bernoulli ...
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The purpose of this package is to provide OpenVR rendering to Unity XR. This package provides the necessary sdk libraries for users to build Applications that work with the OpenVR runtime. The OpenVR ...
Powering games of all types: MMO, shooters, battle-royale, turn-based, arcade, fighting, physics based, mobile, NFT, and more. A feature-rich Unity networking solution aimed towards reliability, ease ...