The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
PlayStation 2 emulator PCSX2 is in line for a pair of major technical changes, with the addition of DirectX 12 support and the end of 32-bit support. Both these changes open the door to better ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
It's been a long and somewhat bumpy road to 1.0 release for the Vulkan API. After changing its name from GL Next and missing its initial launch window in 2015, Vulkan has arrived. The API's based ...
At the moment, there is no easy way to test Vulkan versus OpenGL ES 3.1 on Android. My go to 3D engine Unreal Engine does not support the Android-24 API, so while Vulkan is technically supported, I ...
For the benchmarks, I'm using my standard testbed, which you can see to the right. I didn't do a full set of additional CPU scaling tests this round, due to time constraints, but I did a few quick ...
AMD’s Mantle 1.0 is indeed dead, but like a Jedi, it looks to have risen in the form of the Kronos Group’s new open standard, cross-platform Vulkan API (but without Obi Wan’s weird blue glow). As I ...
Starting with the new specification, OpenGL ES 3.2 aims to bring another step forward in mobile graphics capabilities and quality by absorbing Google’s Android Extension Pack (AEP) functionality into ...
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