A fair amount of features matter in making appealing fighting games, such as a good roster, crossplay, and Rollback Netcode. This guide will break down the current state of MultiVersus Rollback ...
If you’re wondering why this is a big deal, fighting games are a nightmare to play when using standard, delay-based netcode. For a lot of competitive games, using delay-based netcode usually isn’t a ...
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Someone just added rollback netcode to an N64 emulator, making GoldenEye actually playable online
RMG-K N64 emulator gains rollback netcode, smoothing online play, and cutting input delay. Rollback is promising but limited to 1v1 for now; 3+ players aren't supported. GekkoNet-based code is ...
Critically acclaimed fighter King of Fighters XIII is being rereleased with the subtitle Global Match on the Nintendo Switch and PlayStation 4. Aside from the gorgeous rotoscoped sprite work and deep ...
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